Unity's ArtEngine is a tool that makes it easy to create high-quality graphic resources using AI-based technology. In Unity, these techniques are called AI-assisted artistry, and although I haven't used them in detail, there are many features that seem quite useful, which leads me to think that AI techniques are more suitable for the field of art rather than analysis or prediction.
For example, there is a function that converts low-resolution textures to high-resolution textures by applying deep learning-based super-resolution technology. It will be quite useful considering the frequent release of graphic remastered versions of recent classic games. Of course, there is a way to apply it at the user's PC rendering level, such as NVidia's DLSS, not at the game engine level, but it seems to have a slightly different purpose.
As a similar technique, there is also a function to recover from image quality degradation caused by JPEG compression. This is also known for its similar technology to super-resolution technology. In addition, it includes a function that smoothly erases the boundary between textures or creates a myriad of visually similar transformation data if one example data is given. Below are the related links.
Recently, even Adobe, an image editing tool using AI technology Neural FilterAnnounced. In terms of media editing and creation, I think there are many similar aspects to Unity ArtEngine, and it seems clear that this direction will become a trend where AI technology is applied.